This is something I'm working on now: http://editor.jvwresearch.org/?p=62
I'm exploring the idea of the real world value and implications of virtual world "assets" such as virtual clothing or property people have in online games and social networks like Second Life. One idea is that people in the real world and virtual world still define themselves by stuff. Identities are portrayed by stuff and people treat you how they perceive you... which can mean that some people get happiness from stuff... even if it is virtual stuff. Heck, we're in a recession... happiness might come cheaper than we thought.
2nd day Of healthiness and I'm sick
6 years ago